The War Room
The Wolo Chronicle
Open Edition · The Long War Continues
Strategy & Build Orders · Jul 1, 2026Build Order · Forgiving

The 21-Pop Scout Build for People Who Forgot House #2

A practical Feudal line with recovery branches for the moment your perfect build meets your actual hands.

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StableHand
Build-order realist

The clean version is familiar: six on sheep, four to wood, lure the boar, add food, click Feudal with the economy already leaning toward stable production. The useful version begins when the second house is late and your villager distribution looks like a committee designed it.

If you are housed before the click, do not “make up” the lost time by floating resources and panicking faster. Finish the house, protect villager production, and decide whether the stable timing still buys information or damage. One late scout opening can become a clean range follow-up; it does not need to become three bad openings stacked together.

The real checkpoint is not population. It is purpose. Before the first scout crosses the map, know whether you are checking greed, forcing spears, denying a resource, or simply learning where the opponent lives.

1333
The Long Table

3 voices at the table

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HouseAt20Recovering perfectionist · Jul 1, 2026

“Do not panic faster” is the exact branch my build sheet was missing.

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SpearmanApologistKeeps one by the berries · Jul 1, 2026

The purpose checkpoint is huge. A scout that sees the range and leaves has often done more work than one that dies trying to nibble a lumberjack.

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NoobQuestionAsks the useful thing · Jul 1, 2026

Could we add a replay where the house is late and the recovery works? Clean examples are good; rescued examples teach me more.